Using Biology to Make Better Animations (2008) Torsten Reil
July 10th, 2008
For years I have heard about special algorithms that were used to understand how the flow could effect blood cells through a mechanical valve using a NASA formula for analyzing air flow through a jet engine. Even the crash sequences in the pod races of Star Wars were completely based on a virtual crash formula that was 100% computer driven, and there are many other examples of this concept. It is the obvious evolution in 3d design animation. Instead of a two day creation that was the result of interpretation of what would happen in a particular case, these formula actually allow for the computer to do much of “tweaking.”
Now at TED, Torsten Reil gives a remarkable talk was given about how characters move in games, and how to make more lifelike using genetic algorithms… mimicking the human spinal cord and using evolutionary learning algorithms… it is very cool idea.
- Watson & Artificial Intelligence
- 2 Barack Obama Music Videos
- A robot that flies like a bird
- Skylar Tibbits: Can we make things that make themselves?
- John Maeda: My Journey in Design, from Tofu to RISD
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